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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000293
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Text File
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1998-04-08
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1KB
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35 lines
FITini
// This is the Barnd_a1 Building Data File
[ObjectClass]
l ObjectTypeNum = 1
[ObjectType]
st Name = "barnd_a8" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 19
l Appearance = 0x070000E5
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 727 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 35 // Extent Radius in Meters
[BuildingData]
l BuildingName = 202
b BlocksLineOfFire = t
ul DmgLevel = 13
ul BlownEffectId = -1 //Sound Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
//st NormalShadow = "barnd_a1_gt" //Tile to draw under building -- Not Required
//st DestroyedShadow = "barnd_a1_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX = 15 //Where on tile to draw this building.
l BasePixelOffsetY = 55 //
l CollisionOffsetX = 7 //Some buildings were not rendered to spec. This fixes the problem.
l CollisionOffsetY = 36
l LowTemplate = 0x3c180000
l HighTemplate = 0x00000038
FITend